Step 9
Let's use our Sprite
class to create objects.
Open the main.js
file and add the following import statement at the top of the file.
import Sprite from "./model/Sprite.js";
In main.js
, replace the following statements with the object declaration statement:
- let x = canvas.width / 2;
- let y = canvas.height - 30;
- const dx = 2;
- const dy = -2;
+ const blueSprite = new Sprite(
+ canvas.width / 2,
+ canvas.height - 30,
+ 10,
+ 10,
+ "#0095DD",
+ 2,
+ -2
+ );
Inside the draw
function, replace the following statements with a call to draw
and move
as shown below:
- ctx.beginPath();
- ctx.rect(x, y, 10, 10);
- ctx.fillStyle = "#0095DD";
- ctx.fill();
- ctx.closePath();
- x += dx;
- y += dy;
+ blueSprite.draw(ctx);
+ blueSprite.move();
Save your code and observer the changes in the browser.
The main.js
must have the following content at this point:
import "./style.css";
import Block from "./model/Block.js";
import Sprite from "./model/Sprite.js";
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
const redBlock = new Block(20, 40, 50, 50, "#FF0000");
const blueSprite = new Sprite(
canvas.width / 2,
canvas.height - 30,
10,
10,
"#0095DD",
2,
-2
);
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
redBlock.draw(ctx);
blueSprite.draw(ctx);
blueSprite.move();
window.requestAnimationFrame(draw);
}
draw();